Founder/UX Designer of Over

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Definition of Gamification on Wikipedia

Gamification is the use of game play mechanics[1] for non-game applications (also known as “funware”),[2] particularly consumer-oriented web and mobile sites, in order to encourage people to adopt the applications. It also strives to encourage users to engage in desired behaviors in connection with the applications.[3] Gamification works by making technology more engaging,[4] and by encouraging desired behaviors, taking advantage of humans’ psychological predisposition to engage in gaming. The technique can encourage people to perform chores that they ordinarily consider boring, such as completing surveys, shopping, or reading web sites.[4]

Tags Gamification User Adoption

“Fun is the Future: Mastering Gamification” from Google Talks

Tags Gamification Google Talks Smart UI User Adoption

Slides from my recent talk at BibleTech 2011

Tags BibleTech User Adoption Technology Adoption Design UX League Gothic