May 2013
3 posts
May 19th
1 note
May 19th
May 19th
April 2013
1 post
Idea Mornings: Aaron Marshall - YouTube →
A talk about Potluck & Over
Apr 27th
1 note
February 2013
1 post
Feb 20th
4 notes
January 2013
5 posts
Jan 23rd
11 notes
Jan 18th
1 note
5 tags
Jan 17th
4 notes
2 tags
Jan 14th
“Science is the lost spiritual discipline.”
Jan 13th
December 2012
6 posts
Dec 22nd
Dec 15th
Dec 9th
2 tags
Dec 8th
Dec 6th
Dec 6th
2 notes
September 2012
7 posts
Roelof Botha on startups: Ditch the polish, it’s... →
roelofbotha: Memeburn: What do you look for in a startup? Roelof Botha: I look for the personal passion of the entrepreneur, their ability to describe the problem/need the address articulately, and the clarity with which they can explain why they have a unique and compelling solution to the problem. MB: What puts you off when looking at a startup for possible investment? RB: Unnecessary...
Sep 7th
40 notes
Sep 7th
“Create something worth executing. You’re going to get tired of my obsession with...”
– Guy Kawasaki, Reality Check
Sep 7th
3 tags
Sep 6th
1 note
1 tag
Sep 6th
1 tag
Sep 6th
2 tags
Sep 6th
135 notes
July 2012
3 posts
16 tags
Jul 16th
5 notes
Jul 15th
14 tags
Jul 14th
3 notes
June 2012
3 posts
Jun 21st
208 notes
3 tags
Jun 17th
1 note
1 tag
Jun 14th
3 notes
May 2012
1 post
7 tags
May 12th
5 notes
September 2011
1 post
7 tags
WatchWatch
This is worth way more than the five minutes you will spend clicking through it.
Sep 2nd
40 notes
June 2011
3 posts
5 tags
Forget Gamification: It's Time For Mastery →
There are some fantastic nuggets of truth in this article. The potential of applying game design to education is very exciting. Contrary to the title, this writer is clearly pro-gamification, just not the goofy gimicky type i.e. lets add a few badges etc.
Jun 19th
1 note
5 tags
“Consider the traditional education system. It’s a kind of game. It’s...”
– Forget Gamification: It’s Time For Mastery  
Jun 19th
2 notes
Jun 19th
1,985 notes
April 2011
6 posts
9 tags
Apr 15th
21 notes
2 tags
Definition of Gamification on Wikipedia →
Gamification is the use of game play mechanics[1] for non-game applications (also known as “funware”),[2] particularly consumer-oriented web and mobile sites, in order to encourage people to adopt the applications. It also strives to encourage users to engage in desired behaviors in connection with the applications.[3] Gamification works by making technology more engaging,[4] and by...
Apr 15th
5 tags
Apr 15th
3 tags
Apr 15th
6 notes
7 tags
Apr 15th
2 notes
2 tags
Apr 8th
1 note
March 2011
6 posts
6 tags
WatchWatch
Slides from my recent talk at BibleTech 2011. 
Mar 28th
5 tags
Mar 21st
4 notes
4 tags
Mar 17th
3 tags
Mar 10th
Mar 6th
3 notes
Mar 4th
February 2011
4 posts
5 tags
“The true shape and nature of collaboration is not the social network – it is the...”
– Networked learning in a changing world (via fredericwilliquet)
Feb 19th
3 notes
10 tags
Feb 15th
18 notes
2 tags
Feb 10th
4 tags
WatchWatch
People discussing the Kno, now that it has been released.
Feb 7th
7 notes